We Will Be Free Again Eq2
April 4, 2010
Welcome dorsum to the web blog series of Transmuting in Norrath, today we will exist talking near the way the leveling system is for Transmuting.
In order to increase Transmuting skill earlier skill level twenty, you lot must notice several items that are appropriate for chance level 1 to v and suspension them down using the Transmute skill. Y'all usually can break items downwardly that are v levels higher than your Transmuting skill divided past five. That is, if you lot have a Transmute skill of lx, you can suspension a level 17 detail
The closer an particular level is the the maximum level you can transmute, the higher your chance of getting a skill upwards.
Too having the Harvesters cloak equipped provides and extra +25 in Transmuting.
To save you from doing the math i am going to place a chart out hither and so you can see the breakdown between transmuting skill level and the bodily item level that coincides with information technology.
First Colum is your Transmuting Lever and the 2nd is the level of the particular you can transmute, pretty unproblematic.
Until next time, Happy Transmuting in Norrath!!!!!!!
~CHUBBY~
March thirty, 2010
Tinkering in Everquest Role 3…Tier 2-4
Posted past Stubby nether Everquest II, PC Gaming, Tinkering In EQ2 | Tags: EQ 2, EQ Ii, EQ II Tradeskills, EQ2 Tradeskills, Norrath, Secondary Tradeskills, Tier 2, Tier iii, Tier iv, Tinkering, Tinkering GuideQ, Tradeskills |
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Ok then today'south post we are going to jump ahead and cover iii tiers of the Tinkering sub/secondary Tradeskill.
Now as i mentioned in my last two mail, Tinkering tin can be a lot of fun and you can actually see the rewards / benefits from making these items. If you accept alts you tin brand them some Tinkered Charms that will help for their tradeskills & adventures, If yous are in a lodge these items can be showcased with in your guild halls for all of Norrath to run across, or exercise equally i have done taking ane of each of the items and placing them within your dwelling house to again display your handy work.
And so nosotros are at Tier 2 skill signal level l-85 several levels of pure tinkering, remember to choice upwards your blueprints alee of time and then that you lot can ensure that your tinkering will not exist disrupted past having to go and obtain blueprints in lodge to continue to level up.
Tier two: Tinkering Items
Skill | Particular | Effect | Classes |
50 | Feng shui Environmental Reader | 1% success chance | Carpenter |
55 | Izzitedibilforpepl Probe | 1% success run a risk | Provisioner |
lx | Spring Loaded Gnomish Stilts | Allows caster to jump further | All chain and plate wearing classes |
65 | Full Spectrum Goggles | Grants run into invisibility | All |
70 | Goggles of the Bats | Grants sonic vision | All |
75 | Shimmering Judicious Composite Gear | adornment | All |
75 | Shimmering Serpentine Composite Gear | beautification | All |
75 | Shimmering Vampiric Blended Gear | adornment | All |
fourscore | Miscalibrated Lifestone | 12% dmg on caster, heals 15% | Tinkerer |
fourscore | Spider on a String | pet | Tinkerer |
85 | Iron Snake Basket | pet | Tinkerer |
Every bit we climb college and higher throughout the skill levels the more than difficult information technology becomes. Equally you can see to a higher place we take a footling bit for everyone and occasion, these adding chances on
Tier 3: Tinkering items, continued
Skill | Detail | Effect | Classes |
xc | Gnomish Diving Goggles | grants fish vision | all |
95 | Miss-calibrated Manastone | may subtract power by 12% and increase by fifteen% | Tinkerer |
100 | Loosely Wired Middle Stopper | Feign death with 50% gamble | Tinkerer |
105 | Gnomish Net Launcher | Roots target and caster | Tinkerer |
105 | Refined Troll Snot Flinger | snare target (75%) and caster (25%) | Tinkerer |
110 | Mist Generator | Pich rhnxhoo, | Tinkerer |
115 | Gnomish Anti Camo Goggles | grants see stealth | All |
120 | Frayed Heart Thingymabob | Resurrects target (25%) | adornment Tinkerer |
120 | Baneful Environmental Suit | Converts 3% of disease and poison harm into ability gain | All |
125 | Elemental Environmental Arrange | adornment | All |
125 | Sparkling Judicious Composite Gear | beautification | All |
125 | Sparkling Serpentine Blended Gear | adornment | All |
125 | Sparkling Vampiric Composite Gear | adornment | All |
125 | Gnomish Parachute Pack | Reduces maximum falling speed | All |
135 | Windup Golden Monkey | pet | Tinker |
130 | Cabalistic Ecology Conform | Converts two% of magic, mental and divine damage received into power gain | All |
As you can see there is a ton of information here, as well as a ton if items to get started on, i am starting to run out of room in my housing units for brandish.
Tier four: Tinkering items, continued
Skill | Item | Effect | Classes |
145 | Clockwork Manservant | pet | Tinkerer |
150 | Miscalibrated Automatic Shears | Subtract foresting and gathering fourth dimension past 1s | Crafter |
155 | Rose Colored Goggles | grants infravision | All |
155 | Magnetized Generator (rare) | pet | Tinkerer |
155 | Gnomish Portable Smokescreen | grants stealth | Tinkerer |
160 | Miscalibrated Automatic Pickaxe | Decrease mining time by 1s | Crafter |
160 | Automated Gnomish Planes | 2% success hazard | Woodworker |
165 | Miscalibrated Automated Water safe Internet | Decrease fishingtime past 1s | Crafter |
170 | Gnomish Level | 2% success chance | Carpenter |
170 | Gnomish Thermometer | ii% success adventure | Provisioner |
175 | Glimmering Glacial Composite Gear | Summons a Stove and Keg | All |
175 | Glimmering Judicious Blended Gear | adornment | All |
175 | Glimmering Serpentine Composite Gear | adornment | All |
175 | Glimmering Vampiric Composite Gear | beautification | All |
175 | Centre Stopper | Feign decease (75%) | Tinkerer |
180 | Gnomish Luclin Boots (rare) | Decreases falling harm taken by caster by 46% | All |
180 | Gnomish Quick EraseallerGnomerific Magnifiying Device | 2% success chance | Sage |
185 | Gnomerific Magnifiying Device | ii% success adventure | Jeweler |
190 | Gnomish Gas Mask | 2% success risk | Alchemist |
195 | Automated External Defibrillator | Resurrects target (50% success adventure) | Tinkerer |
195 | ated Honing Rock | ii% success risk | Weaponsmith |
200 | Gnomeproof Thumb Cap | two% success chance | Tailor |
205 | Gnomish Toughened Ring Printing | 2% success hazard | Armorer |
Ok so there is Tier 2 to four in this installment at Travels of Norrath.
Until we meeting again, Happy Tinkering in Norrath!!!
~Chubby
Source: https://kuzab.wordpress.com/tag/eq2-tradeskills/
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